I've been using the table above to very good effect (my players' first reaction to the tornadoes was to wonder whether enemy spellcasters had conjured them to kill the PCs). However, I was driving around yesterday and came up with an alternate idea, which wound up looking something like this:
Weather in the Dessarin Valley
1d6:
1 Pleasant. 2+ days in a row: Eerily calm; no breeze, no chirping insects, no birds singing or squirrels scampering. (Next time you get a 2 or higher on this table, use the "2+ days in a row" result: the Eerily Calm days always predict disaster.)
2 Several minor tremors throughout the day. 2+ days in a row: Earthquakes.
3 Pouring rain. 2+ days in a row: Rain storm; torrential flooding.
4 Sunny, hot, and dry (or humid, if it rained yesterday) 2+ days in a row: Wildfires.
5 Cold and windy. 2+ days in a row: Snow, ice, or hail storm.
6 Overcast, with rumbles of thunder and strikes of lightning. 2+ days in a row: Tornado.
Worsening: If facing the same hazard multiple days in a row, the DM secretly increases all check and save DCs by 2 for each day after the first. "Eerily Calm" days count towards the number of days for whatever hazard comes after them, so a string of Eerily Calm days in a row means you are eventually going to get hit with a real doozy...
I might try this table later in the campaign as it has a slightly higher chance of extreme weather.
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